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Old Dec 22, 2008, 08:35 PM // 20:35   #1
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Exclamation Enchantment Protection Ideas.

ive had 2 ideas for protecting against enchantment removal and ive tried to make it realistic:

heres #1:

Profession: Mesmer
Attribute: Inspiration Magic
Type: Stance(non-elite)
Campaign: Core

Mantra of Protection
15 energy
instant cast time
20 second recharge

Stance. For 10...20...30 seconds, you can not loose enchantments, but each time you would have lost an enchantment, you lose 15...10...8 Energy or Mantra of Protection ends. End effect: loose all enchantments.

heres #2:

Profession: Necromancer
Attribute: Soul Reaping(non-elite)
Type: Enchantment Spell
Campaign: Core

Sacrifice Enchantment
10 energy
1/4 second cast time
15 second recharge

Enchantment Spell. Loose 2...1...1 enchantment(s), For 5... 10... 15 seconds you can not loose enchantments, however you can not gain more than 3...5...5 enchantments. Each time you would of lost an enchantment, you gain poison condition for 5 seconds (stacking).

heres #3:

Profession: Dervish
Attribute: Mysticism(non-elite)
Type: Enchantment Spell
Campaign: Nightfall

Mystic Enchantment
15 energy
1 second cast time
30 second recharge

Enchantment Spell. For 10...20..28 seconds your enchantments last 50..35..20% shorter, however you can not loose enchantments. Each time you would of lost an enchantment 1 enemy in the area looses 10..15...20 health for each other enchantment on you. Prevention cost: loose 50... 30... 25 health. End Effect: loose all enchantments.

heres #4:

Profession: Paragon
Attribute: Leadership(non-elite)
Type: Chant
Campaign: Nightfall

Anthem of Enchantment
10 energy
1 second cast time
25 second recharge

Chant. (5... 10... 15 seconds). Allies in earshot do not loose an enchantment when they would next.
(this chant ends when they do prevent removal)

and these prevent the prevention

heres #1:

Profession: Necromancer
Attribute: Curses(Elite)
Type: Hex Spell
Campaign: Core

Expose Enchantments
5 energy
1 1/2 seconds cast time
15 seconds recharge

Hex Spell. For 5... 15... 20 seconds, target foe can not prevent the removal of enchantments, this target takes 30... 45... 70 damage whenever they would prevent enchantments. If this hex ends early target foe looses 1... 3... 4 enchantments.

heres #2:

Profession: Mesmer
Attribute: Domination Magic(non-Elite)
Type: Spell
Campaign: Core

Shatter Defenses
15 energy
2 seconds cast time
30 seconds recharge

Spell. Target Foe looses all protection against enchantment removal, for each protection removed target foe looses 1... 2... 3 enchantments and looses 2... 5... 10 energy for each enchantment removed, if target foes energy reaches 0 you gain 50... 75... 100 health.

heres #3:

Profession: Assassin
Attribute: Deadly Arts(non-Elite)
Type: Enchantment Spell
Campaign: Factions

Seeking Blades

15 energy
2 second cast time
30 second recharge

Enchantment Spell. For 10...20...25 seconds, the next 1...4...7 successful hits with attack skills ignore enchantment prevention, for each enchantment prevention ignored like this, one other enchantment on the foe is reduced by 15...40...50%.



please rate the idea

these spells are examples of what i think they should have

Last edited by Headchopperz; Dec 22, 2008 at 09:22 PM // 21:22.. Reason: changed necro spell into elite
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Old Dec 22, 2008, 08:41 PM // 20:41   #2
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Either useless or overpowered. Most of those preventing are totally useless and I would never consider taking them, Necromancer's Expose Enchantments is OP as hell. It would be a really good Elite skill...
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Old Dec 22, 2008, 09:17 PM // 21:17   #3
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i just said these are ideas so u get the idea of what i mean
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Old Dec 22, 2008, 09:23 PM // 21:23   #4
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You're tampering with an already sufficient mechanic. Stop it.
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Old Dec 22, 2008, 09:33 PM // 21:33   #5
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its called an idea
it hasnt been approved
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Old Dec 23, 2008, 12:18 AM // 00:18   #6
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Quote:
Originally Posted by Headchopperz View Post
its called a bad idea
Fixed it for you
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Old Dec 23, 2008, 12:25 AM // 00:25   #7
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You have an idea, but what is the reason for the idea? Is there something not working, imbalanced, or overpowered? Provide reasons if you expect anyone to approve, much less for Anet to even consider it.... which they won't, even with an idea you get 1000% approval of from Guru.
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Old Dec 23, 2008, 12:36 AM // 00:36   #8
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To be honest I can't see how this would improve the current status quo.

-We have enchantments.
-Enchantments can be removed.
-We use cover enchantments.
-There are a few skills capable of removing multiple enchantments.

What you propose would give us:
-Enchantment.
-Which can be removed.
-Enchantment protection.
-Which can also be removed.

So we'd have in total - if we used all possible tactics available:
-Enchantment - Cover Enchantment - Enchantment Protection
-Enchantment removal - Remove multiple enchants - Remove enchantment protection

It is a mechanic which works the same way as cover enchantments do. Regardless of whether the skills you proposed are over-powered, it would be a redundant mechanic in the game.

We only have 8 skills on our bars (something I hope they keep in GW2) and this additional mechanic would force some bars to become far less functional than they currently are without adding anything new to the game.

/not signed
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Old Dec 23, 2008, 01:32 AM // 01:32   #9
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I respect that this is solely an idea, but the problem is it's vague AS an idea. You need a purpose, function, and most important of all, support. With out any of these there's no point in making one. You should just say that this is for fun instead of claiming it as an idea. Thinking up things for fun is more friendly, where as claiming to make an idea means you're being serious. If you are going to be serious, pull up your sleeves and put some labor into it like any other serious business.

Just a little advice for you to take thought.

/not signed.

P.S.
To Lady Lozza- I read that the skills in a bar could be less, but there would be other mechanics of function on the side of the skill bar. As to what, I don't know. That's what I've read at least.

Last edited by Owik Gall; Dec 23, 2008 at 01:34 AM // 01:34..
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